About This Game Double Kick Heroes mixes a rhythm game with a shoot'em up!Jump right into the action and play your favorite tracks from the game.THE HELLGATE HAS OPENED: 6 licensed tracks directly playable in the game!-Kammthaar by Ultra Vomit -The Scarecrow Paradox by Fundamental Wisdom Of Chaos-Cold by Hell In Town-End of the day by Antheus-This means war Act 1 by Volkor X-Against the waves by Temnein-& More is coming!Import whatever track you want and design your own level! Share it with your friend and be the first in the leaderboard!Survive through 24 levels of total madness by killing zombies with your gundillac on the highway to hell! Only the power of Metal can save your band! - Double kick zombies in the face with insane Metal music! - 30 tremendously f****king awesome quality Metal songs by a legendary video game AND Metal composer. - Import your own music, play community designed tracks, edit your favorite songs and share challenges! - Rodriguez infused background story about being weird guys and gals who live for Sex, Drugs and Heavy Metal. - Explosions, rebels, militias, undeads, road-rage, madness, apocalypse. Ready to hit the fury road? - The only f****king awesome rock and metal rhythm game for Steam, what more!?May the Metal be with you \m/ 6d5b4406ea Title: Double Kick HeroesGenre: Early AccessDeveloper:Headbang ClubPublisher:Headbang Club, WhisperGames, KakehashiRelease Date: 11 Apr, 2018 Double Kick Heroes Full Version Free double kick heroes online. double kick heroes xbox one. double kick heroes gojira. double kick heroes gog. double kick heroes mega. double kick heroes demo. double kick heroes music. double kick heroes songs. double kick heroes steamdb. double kick heroes xbox. double kick heroes *2018*. double kick heroes trailer. double kick heroes. double kick heroes gojira. double kick heroes skidrow. double kick heroes xbox. double kick heroes switch release date. double kick heroes mega. double kick heroes skidrow. double kick heroes flash. double kick heroes ost. double kick heroes nintendo switch. double kick heroes steamdb. double kick heroes soundtrack. double kick heroes download. double kick heroes tracklist. double kick heroes switch. double kick heroes release date. double kick heroes flash. double kick heroes demo. double kick heroes download torrent. double kick heroes download torrent. double kick heroes songs. double kick heroes wiki. double kick heroes ps4. double kick heroes crack. double kick heroes youtube. double kick heroes release date. double kick heroes igg. double kick heroes guitar. double kick heroes igg games. double kick heroes xbox one. double kick heroes ost. double kick heroes wiki. double kick heroes key. double kick heroes switch release date. double kick heroes *2018*. double kick heroes soundtrack. double kick heroes ultra vomit. double kick heroes youtube. double kick heroes trailer The world has been crying out for a rhythm-action zombie apocalypse metal game with a bit of driving on the side for far too long, and I'm happy to say that Double Kick Heroes totally delivers on this front. The gameplay and story are tight and the music tracks are awesome. Gameplay mechanics are intuitive and beat timing is spot on (but can also be calibrated if needed). I don't have a hope of playing on anything higher than Hard difficulty, but it's good to see that the challenge is there for players who really nail the game mechanics.Additionally, having an editor to create your own tracks or download community tracks is a really great feature!. Double Kick Heroes is an overly repetitive title that seems like it could work, but it fails. The game tries to mask these issues with a surplus of intricate details, yet this doesn't really work.Double Kick Heroes follows a metal band that just finished a secluded six month training session only to be introduced to a zombie-infested world. Following the flow of chaos, they transformed their Cadillac into a ‘Gundillac’ and proceed to mow down zombies with headbanging tunes attached to guns on the back of their car.The game takes an entirely original idea and throws it into the genre of post-apocalyptic music rhythm. However, the execution doesn't live up to the concept. While the central idea is interesting and fresh, the overused trope of zombie apocalypse has become stale. Incorporating this into a heavy metal group that wants to save the remnants of the human race is praiseworthy, but quickly torn down by repetitive metal, thrash, black, and other types of music. Even with the different styles, nothing made a large impact for the music to be distinguishable from the rest.When playing at one of the five difficulties, more or less is added or subtracted from the base rhythm game. In order to mix things up, up and down movement is thrown into the mix along with another button to keep the beat of the original style. This game was intended to be ostentatious, but an inability to concentrate on rhythm, notes, and the direction enemies are coming makes for a problematic playthrough. With repetitive music, tedious level design, and a difficulty scale ranging from laughably easy to ridiculously hard, nothing makes the player want to continue the game.Though the story is overused and simply cliche, it features some witty dialogue and colorful language that really give each character their unique feel. Not all of them are pure metalheads whose only goal in life is to rock out. The story even deepens each character as it continues, connecting them to the player instead of just simply going into Arcade mode and annihilating zombies.The zombies and visual design also bring something to the table for Double Kick Heroes. The Zombies and the bosses offer an interesting variety and uniqueness. With no shortage of ideas for zombies, we see things like undead babies and zombie vultures. The boss fights were challenging and engaging enough that those levels are worth another go just for the joy of defeating a dinosaur or shark zombie.The game follows a linear storyline, flowing without issue. Even when the plot takes you to places such as the desert, you will see vulture zombies; in places like the city, you’ll see zombies on motorcycles.The use of pixel graphics, painted backgrounds, and detailed map work brings life to the game. Characters are never at a standstill, each having their animation and musical instrument playing during the raids. They exhibit different animations while at safe houses, making the world feel more amiable. The bright colors and pixel graphics fall into place with the post-apocalyptic world that the protagonists find themselves in.The map is easy to navigate and understand, but constant return trips to safe houses for information on missions becomes a nuisance. The map also features roads and places that cannot be traveled, but seem to be accessible at some point later in the game.Once reaching the ‘end,’ there is a road signed “work in progress” and hints that the game is not over, or at least that there's more content to come. Looking into the achievements and badge cards on Steam, some characters haven't been introduced yet. The game seems to have plans to release more content.Double Kick Heroes offers an arcade mode on top of their story and even a level editor mode that lets you pick zombies, the background, and add music. This allows the player to not have to only play the provided metal, but any music that you have already downloaded onto your computer.Double Kick Heroes has potential, but it stumbles due to its repetitive nature. However, with more to come, it could change that design. For now, it wallows in its misgivings and there's nothing that makes the game worth playing for long.virtualhaven.org. Double Kick Heroes is the shmup that made me wish I had better rhythm. The gameplay boils down to the same well-timed button presses you’d usually see in a rhyhtm game but there are enough touches to make this feel like more than a music game with a shmup skin. Lining up your shot is a challenge in itself – you have to steer your car up and down and the button presses correspond with weapons that are placed in different locations on the car. There is enough variety in enemy design, so far, that you have to account for what’s happening on the shmup half of the screen while staying on beat.The big selling point for me has been the presentation. In addition to the attractive pixel art, I love the world that’s been built around the in-game music. Each track has fun metadata like the song titled “SURPRISE! YOU’RE UNDEAD!” with a genre of “Mike’s Delight Rock”. Some of my favorite genre names were: “Beach metal”, “Tenacious Rock” and “Y2kore”. Elmobo appears to be the composer of Double Kick’s soundtrack and it sure is excellent. Through my research, I learned he worked on the Nightmare Creatures OST which was also impressive.Definitely check out Double Kick Heroes for a fun, well polished experience. It’s still in Early Access but there’s about 4 hours worth of content and the different difficulty levels will keep you coming back.Courtesy of Notable Releases curator groupFull Review[notablereleases.com]. I cannot heap enough praise onto this game. Played it for the first time today on stream, and finished on Hard Rock mode up to Europe, and if I were to take issue with anything it's that I doubt there's ever going to be enough to satisfy my craving for content in this tremendous title. Yes, I received this from the devloper, but I am absolutely not one to praise a product for any reason other than me loving it.The music rocks. The writing is funny and engaging, the characters are great, there are a ton of great hidden references. You'll snap a controller or two in the harder difficulties, but that's just part of the curve ;) get in and rock hard!୧༼ಠ益ರೃ༽୨. Do you like games with zombies, metal music and guns? And also plot? Try Double Kick Heroes!A unique intersect between shmups and rhythm games, I had the chance to try the game out and pick up a key at PAX East 2018. Let me say first that as someone who is passible at shmups and awful at music games, I appreciate that DKH has a range of difficulty options. And also fun artwork and character dialogue. I already prefer it to games like Guitar Hero for that reason alone. The music's pretty good too.The titular metal band are about to put on a show in Los Angeles when they discover that their audience as gotten a bit ripe. Fleeing in their "Gundillac," Shiela, the gang begin a headbanging tour across the US in search of supplies and eventually, the truth behind the end of the world.They tell you up front that the game is better played with an arcade stick or guitar type controller, but lacking either I have been forced to make do with a keyboard. It works, but I get the sense I'm at a disadvantage. Based on what I've seen, Double Kick Heroes is a fun time and could over a significant challenge if you're looking for that sort of thing. 更新日志 Ver 0.7.1173.20190315: 关卡:1.关卡难度重新调整,将按照地图板块划分2.下调了部分敌人的伤害3.增加了藏宝地,使用藏宝图进入4.五行山和百炼池改为挑战地图,不再获得经验和金钱5.替换了地图图片和图标6.大地图可以显示出当前所在关卡7.增加了城镇地图匠坊:重铸和锻造功能医馆:购买药品和治疗酒馆:购买食物和找乐子赌坊:老好玩了8.取消了部分地图的材料掉落9.取消了部分地图的装备掉落10.副本中的装备将有套装属性11.开启世界地图必须将当前板块的地图全部探索完成技能:1.土盾术改为稀有掉落2.地图掉落为《仙法·土崩》3.部分技能伤害微量下调4.提高了噬魂咒的吸血效果,但无法暴击5.增加了《仙法·真气丹》无属性3段伤害6.武技改回只受到防御抵抗,但暴击将无视防御7.技能攻击被克制的属性敌人时,伤害减半道具:1.疾病解药在医馆购买2.食物在客栈购买3.增加了材料箱子、草药箱子、玉简和丹药罐子材料箱子:获得一件材料草药箱子:获得一个草药玉简:获得一本秘籍或配方丹药罐子:获得一颗丹药系统:1.长按道具可以进行复数使用了2.新PY码:全服失忆. 更新日志 Ver 0.7.10.20190226: 关卡:1.开放了【青浦原】【灵犀洞】【五行山试炼】【百炼池试炼】等地图1.普通关卡和挖宝宝箱现在有几率掉落稀有心法和技能2.关卡普通装备爆率上调至34%3.增强了桃花岭、百里破、巨木林、轻羽山的敌人强度100%4.减弱了乱葬岗、鬼阴山、毒蛊林、聚魔窟、金海寺、天降秘境的敌人削弱15%5.修正了忘尘寰生命流速加倍的问题6.巨木林现在需要炼气1阶开启7.黑风岭现在需要炼气4阶开启8.金海寺现在需要炼气9阶开启9.取消了宝箱获得其他藏宝图的概率,提高了宝箱获得材料和杂物的概率10.降低了地图掉落材料和杂物的概率洞府:1.上调了洞府打坐的经验加成2.增加了洞府-百草园的功能百草园*:可以将已有的材料进行种植,获得双倍。大成功*:有概率在收获时得到四倍。3.增加了配方-初级符篆符篆*:释放技能所需要的消耗品武器:1.取消了稀有装备的3白字属性,部分装备增加了套装属性。2.武器【弓】降低了物理攻击力,增加了法术攻击力3.增大了装备随机属性的区间范围,普通装备也可能是极品技能:1.增肌了8个技能和2个心法2.增加了1个稀有技能和2个稀有心法,以天品表示3.略微减弱了部分技能的伤害系数4.略微提升了部分技能的消耗值5.取消了被动技能,改为主动释放,获得增益/减益Buff6.土盾术效果由【反弹】改为了【铁甲】反弹*:反弹部分敌人的法术伤害铁甲*:增加自身的防御7.增加了【归元】【冰冻】【强攻】【荆棘】效果归元*:恢复自身的生命值冰冻*:使敌人无法攻击强攻*:增加自身的物理伤害荆棘*:反弹部分敌人的物理伤害8.调整了原有心法的数值加成9.修复了【仙法·噬魂咒】的恢复血量溢出问题噬魂咒*:改为100%+技能等级*1.5%效果:恢复造成伤害10%的生命系统:1.增加了几首BGM,静音终于不是被动技能了!2.【不懂就问】改命为【初入仙境】,现在会获得【武技·舍身攻击】3.战斗面板可以看到自身与对方的属性战斗属性*:用克制属性的技能攻击对方的属性,可获得50%的伤害加成。例如,用引雷术攻击木偶人,伤害有100增加为150。角色的自身的属性随当前心法属性改变。4.增加了新的PY码:我欲成仙法力无边. 更新日志 Ver 0.7.10.20190228: 更新日志 Ver 0.7.14.20190228关卡:1.修复了不掉落戒指的问题2.修复了青浦原不掉落特殊装备的问题3.修复了五行试炼敌人属性均为普通的问题洞府:1.减少了25%的种植时间武器:1.修复了部分装备售价不对的问题2.修复了部分装备等级显示不对的问题道具:1.延寿丹的使用上限增加到250岁系统:1.修复了使用延寿丹可能造成无法转生的问题2.修改了筑基初期、中期、巅峰的经验需求3.修改了筑基突破的战力需求4.修复了部分成就进度无法增长的问题5.增加了4个新的成就 6.增加了2个新的PY码. 更新日志 Ver 0.7.10.20190228: 关卡:1.修复了不掉落戒指的问题2.修复了青浦原不掉落特殊装备的问题3.修复了五行试炼敌人属性均为普通的问题洞府:1.减少了25%的种植时间武器:1.修复了部分装备售价不对的问题2.修复了部分装备等级显示不对的问题道具:1.延寿丹的使用上限增加到250岁系统:1.修复了使用延寿丹可能造成无法转生的问题2.修改了筑基初期、中期、巅峰的经验需求3.修改了筑基突破的战力需求4.修复了部分成就进度无法增长的问题5.增加了4个新的成就 6.增加了2个新的PY码. 从前有个仙儿 Taoist immortal 更新日志 Ver 0.7.52.20190309: 关卡:1.增加荒古大陆和白寅国中的部分关卡2.五行山和百炼池副本加强,小道士进化成超级赛亚道3.修复了五行山副本有几率不会遭遇敌人的问题4.降低了前期关卡中的敌人攻击与血量5.加强了副本中的敌人攻击与血量6.敌人掉落的金币增加15%7.所有敌人将免疫自身相同属性的攻击8.取消了关卡中的藏宝图掉落9.取消了关卡限制和推荐提示,改为地图等级Lv??10.解锁地图的方式全部为当前地图探索值达到100%11.天地动荡,部分敌人的等级产生了变化,请注意技能:1.拥有五行属性的技能(包含武技)将不再受当防御力的影响,仅受到抗性影响2.无属性的技能(包括仙法),将不再受到抗性影响,仅受到防御力的影响3.土盾术的圆满等级下调为1级武器:1.提高了强化失败时“安然无恙”的概率2.提高了高等级强化的成功率3.降低了强化的消耗金币数道具:1.增加了恢复体力的道具2.增加了恢复心情的道具3.增加了解除负面状态的道具4.增加了获得增益状态的道具系统:1.增加了心情值,随时间减少,可通过道具恢复愉悦:经验获得增加10%普通:无效果抑郁:经验获得减少10%2.增肌了饥饿度,随时间减少,可通过道具恢复饱腹:伤害值增加10%普通:无效果饥饿:伤害值降低10%3.增加了状态系统增益buff,指定时间内提升属性,可通过使用道具获得减益Buff,指定时间内降低属性,死亡时有95%的概率获得,可以通过道具消除4.修复了文本显示内容模糊的问题5.增加了修为进度的数值显示6.修复了技能释放时的显示错误问题7.修复了Buff效果时的显示错误问题8.增加了存档自动备份SaveBak功能
Double Kick Heroes Full Version Free
Updated: Mar 12, 2020
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